Как установить impossible difficulty
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[MANUAL] Impossible Difficulty Mod
An outer space company discovered the auto-farming planet while you were living on it (or before you crash landed), and have modified the existing rogue machines to become dangerous, roaming killing machines!
Name says it all, so in other words: «Suffer»
Not recommended you use this mod for a bit, 5.0 just got released.
Step 1, Go to libraryname\steamapps\workshop\content\387990\2293645304\ (replace «libraryname» to wherever you store you’re games, can be just steam)
Step 2, Nab Hardmode Enemies 4.8 and put it in the Scrap mechanic folder
Step 3, Run the Installer batch.
how 2 uninstall:
staircase 1, run the batch with an un
1. Bots (excluding totebot) now have more health and damage (including farmbot)
2. The Haybot can slightly outrun you
3. You can no longer outrun the Farmbot
4. Totebots explode on death
5. Tapebots Overkill
6. Red Tapebots have a higher fire rate
7. «»»New»»» (heavy quotation marks) Raidboss
8. Farmbots can now breach through Metal 3 and below easily
9. Tapebot Damage and Fire rate change in Raids
10. Farmbots can withstand more explosive damage
11. Farmbots react more quickly
1. Mounted Spudguns deal less damage
2. Warehouse key drops from farmbots are no longer guaranteed
3. 4 more raid levels (i think)
pretty much. Good luck if you use this, and goodbye to you’re precious crushers!
The only tip i have is i guess: Kill the Totebots solo without killing them near the farm
Подпишитесь, чтобы загрузить
[MANUAL] Impossible Difficulty Mod
An outer space company discovered the auto-farming planet while you were living on it (or before you crash landed), and have modified the existing rogue machines to become dangerous, roaming killing machines!
Name says it all, so in other words: «Suffer»
Not recommended you use this mod for a bit, 5.0 just got released.
Step 1, Go to libraryname\steamapps\workshop\content\387990\2293645304\ (replace «libraryname» to wherever you store you’re games, can be just steam)
Step 2, Nab Hardmode Enemies 4.8 and put it in the Scrap mechanic folder
Step 3, Run the Installer batch.
how 2 uninstall:
staircase 1, run the batch with an un
1. Bots (excluding totebot) now have more health and damage (including farmbot)
2. The Haybot can slightly outrun you
3. You can no longer outrun the Farmbot
4. Totebots explode on death
5. Tapebots Overkill
6. Red Tapebots have a higher fire rate
7. «»»New»»» (heavy quotation marks) Raidboss
8. Farmbots can now breach through Metal 3 and below easily
9. Tapebot Damage and Fire rate change in Raids
10. Farmbots can withstand more explosive damage
11. Farmbots react more quickly
1. Mounted Spudguns deal less damage
2. Warehouse key drops from farmbots are no longer guaranteed
3. 4 more raid levels (i think)
pretty much. Good luck if you use this, and goodbye to you’re precious crushers!
The only tip i have is i guess: Kill the Totebots solo without killing them near the farm
Difficulty lvl : 99% IMPOSSIBLE
14 minecraft:stained_glass 13 hollow»,id:»Control»>,id:»FallingSand»,Block:»command_block»,Time:1>,TileEntityData:
14 minecraft:bedrock 0″,id:»Control»>,id:»FallingSand»,Block:»command_block»,Time:1>,TileEntityData:
-9 minecraft:bedrock 0\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Skeleton,r=2] rs 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /execute @e[type=Zombie,c=1]
0 minecraft:air 0 /scoreboard players set @e[type=Zombie,c=1] uz 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players add @e[type=Zombie,rm=5] ud 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players add @e[type=Enderman] ek 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Zombie,r=2] ud 0\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Enderman,rm=10] ek 0\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Slime,r=1] ex 2
/scoreboard players set @e[type=Slime,r=1] ex 1
/scoreboard players set @e[type=Slime,r=4] ex 4
/scoreboard players set @e[type=Slime,r=1] ex 1
/scoreboard players set @e[type=Skeleton,score_sn_min=200] time 0\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Slime,r=3] ex 3
/scoreboard players set @e[type=Fireball,r=10] gf 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Slime,r=10] ex 10
0 minecraft:nether_brick 0 /scoreboard players add @e[type=Skeleton,r=100] sn 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players add @e[type=Item,rm=20] ki 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=Item,r=20] ki 0\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players add @e[type=EnderDragon,r=20] dd 1\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
/scoreboard players set @e[type=EnderDragon,rm=20] dd 0\»,id:\»Control\»>,id:\»FallingSand\»,Block:\»command_block\»,Time:1>,TileEntityData:
Как установить impossible difficulty
Achievements mentioned in paragraph 1 usually shouldn’t require anything besides completing level by level and going through the campaign.
If there’s anything deserves to be pointed out about the particular achievement, then details are given below the achievement’s description.
Undertaker
Kill 400 enemies
Lead for Dead
Kill 1000 enemies
Moonshine Massacre
Kill 2000 enemies
Popcorn Maker
50 headshots
Mafiapocalypse
5 multi-enemy grenade kills
Spicy Meatball Mayhem
10 multi-enemy grenade kills
There’s a pack of cannoli right after each checkpoint, usually, there’re at least 2 checkpoints per level. So, highly likely, you will get it long before 1/3 of the game is completed.
Generally, it works like that: for completing the game on higher difficulty achievements for lower difficulty unlock themselves automatically. For instance, completing the game on «Normal» difficulty gives you «Goodfella» achievement along with «Boyscout».
According to that, completing the game on Impossible difficulty should guarantee all 4 achievements at once.
If due to some reason you can’t manage the impossible difficulty, then Postal Zombie’s advice may come in handy; yet, you have to drop a sweat here too (at least a little bit):
To get all four achievements at once you don’t need to walk through the whole level on Impossible difficulty. You just start and go on Easy and, at the end of the level, you switch the difficulty to Impossible and finish current level. Repeat for each and everyone of them.
Achievements pointed out in paragraph 2 require special approach: either completing level in certain way or performing special attitude.
Details are given below for each achievement.
WARNING:
To reduce time consumption required for these achievements, it’s better to choose Easy difficulty.
Unfortunately, game saves your progress (incl. difficulty info) after each level. Thus, if you change difficulty for any of these achievements, you may have to complete particular level one more time on your «main» difficulty to «cover» the checkmark of that difficulty.
Therefore, I’d advise you to care about obtaining all these achievements after completing the game on chosen difficulty, unless you started with Easy by default.
Consecutively kill 25 enemies with a headshot
(after completing the game on chosen difficulty unless you started on Easy)
So, reload your gun in pauses between fights, do not hesitate to run away when it’s needed.
There’s one more way to obtaine this achievement offered by Moon The Mischievous:
I think I’ve found an easier way to get the «Undead Head Harvester» achievement.
When you first enter the sewers fighting against the rats.
Kill 20 enemies in the alleystreets, during one run, by kicking them into fire
(after completing the game on chosen difficulty unless you started on Easy)
Complete ‘Bonnino’s Stripclub’ without dying once on Normal Mode
(after completing the game on chosen difficulty unless you started on Easy)
Survive the army stronghold without killing any enemies
(after completing the game on chosen difficulty unless you started on Easy)
Survive the river level using only your magnum
(after completing the game on chosen difficulty unless you started on Easy)
Survive the sewer using only your Lupara
(after completing the game on chosen difficulty unless you started on Easy)
On «The Sewer» level choose sawed-off gun (Lupara) from the beginning and be sure you have at least 12 bullets for it.
Kill enemies in economy mode: few with one bullet until you get to the surface. Do not hesitate to kick them to death if possible.
Survive The construction site without killing any enemies with weapons
(after completing the game on chosen difficulty unless you started on Easy)
My self-made challenges are here too and I’m pretty proud of them: defeat Mickey with only pistol and, of course, defeat last boss on 1st try without loading saves.
While editing video I noticed couple of weapons and hidden places I missed, but I used pistol most of the time (economy mode lol).
P.S. I hope you will like this video and enjoy it! Who knows maybe this even helps some1 to finish impossible difficulty 😉
That’s all folks! Thank you for reading. Please, do not forget to «thumbs up» (it’s on the top of the page, right below the description) if you consider this guide helpful.
Obelisk of Impossible Difficulty Chart
Obelisk of Impossible Difficulty Chart
Number of Floors
Found in
Tower Information
Class
Difficulty
Techniques Required
Warnings
Creator(s)
Development Information
Status
Additional Information
Previous Difficulty(ies)
Original Difficulty
Date Added
Contents
What is OoIDC?
The Obelisk of Impossible Difficulty Chart (OoIDC for short) is an Obelisk with 32 floors (40 if you count the noob zone). The first official floor is Effortless, while the last floor is Supreme.
Because of that, this obelisk is mid-Supreme difficulty, as seen by the difficulty chart outside of the obelisk. You’ll need ludicrous skills if you want to proceed, though. Also, you can torture yourself more by touching the lava activator, which forces you to beat the obelisk in a hour.
If you wish, ask one of the people who found it, or the one who implemented it, (Crimsonoon) for more information.
Currently, it can be played in it’s place here.
Music
If you are curious about the old music in the Obelisk of Impossible Difficulty Chart, this article can be found here.
Currently missing some music. If you could add anything or have any information about any of the music, please do. It is unfinished without it, and it’ll bring this page one step closer to completion.
Floor Overview
If you want the overview guide, click here
Ending
Win Area
(As the obelisk has been defeated, the sun rises quickly back up, and your journey has finally come to an end. GG.) I can’t believe it. You beat this? No way. You’re amazing. Just climb the truss and do the 12 stud jump to finish- WHOOPSIES! You flung off the winpad at such a high speed that you immediately ascended to heaven. You can’t truly beat this. You are a god, better than everything else in this universe.
Balcony
(Welcome to the Balcony! In here you can see the whole entire Obelisk to praise the progress you’ve made! If you want to go back just go through the teleporter again! And look, I’ll be full serious with you. DO NOT FALL. If you fall your progress is all ruined.) There is no safety net beyond the railing so if you fall you’ll take the biggest L in history. (falling gives you the insanity ending)
Endings
Bad Ending
(after making that 12 stud jump and getting flung so unbelievably fast, you got a heart attack, and got sent instantly to heaven, look likes all your efforts to win were for nothing! there’s no good ending btw, it all leads to your death, you couldn’t really escape it anyway) To get this ending. just hit the win pad. pretty ez not gonna lie
Insanity ending
(after falling like an idiot to the depths and void below, you are trapped, this is denial, you don’t want your progress to end, but it did, you scream, and keep on screaming, surely somebody would hear it right? the only person here is David, he has been here since [REDACTED] somebody else is there right. ) To get this ending. just jump down the balcony and the floating island. Also The ending music was a loud music that you wanna low your volume down so. and also you can’t get out of the ending room.
Trivia
Below in the win island difficulty chart.
This virus is behind.
Gallery
To view more images relating to the Obelisk of Impossible Difficulty Chart, click here.
Continuing from this point
You beat the hardest Supreme tower, but i’m not proud of you, though. You are reading this without beating it, yes? Even if you did beat it you either cheesed it (with the kit’s jumppad) or you used noclip/tptool/portal. Anyways, if you actually tortured yourself through that literal hell, then move on to the Obelisk of Endless Difficulty Amplifying, or maybe The Final Dimension. If you have already beaten those, first of all, GG. Second, go beat House of Thanks I Hate It as it is a slightly easier and much shorter tower to hopefully cool your nerves.
Secrets
There are secrets in this game like Herobrine, _________ Badge. You can search a lot of secrets in this.